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Title: Somerville
Developer: Chris Olsen
Platforms: PC
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When I wrote about Somerville last year, I was already impressed. From its brilliant narrative framework of a teacher telling her class the story of humanity's war against an alien incursion, to its smoothly animated movement and low-poly aesthetic, the game was shaping up to be one promising cinematic platformer. Since then, the game has only evolved further, especially in the art department.
Perhaps the biggest change since the last article is visually. Somerville's environments have gone from simple test levels to atmospheric landscapes. Dark forests, midnight skies filled with menacing monolithic alien vessels, ruined churches and bridges, and much more await our hero.
But these environments aren't just static places to be explored. Wildlife roams the woodlands and wind whips at the underbrush and other loose items like leaves and tarps.
These beautiful but dangerous levels must be traversed with caution, watching out for patrolling drones, mines and other threats. But John is as versatile and ready to fight as ever, now able to wield a knife with smooth efficiency,
Somerville's development is moving at a steady pace; you can follow its progress on the developer's Tumblr and Twitter pages.
Title: Slain
Developer: Wolfbrew Games
Platforms:
Releasing January 27th (PC), May 2016 (PS4, Xbox One, WiiU)
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Last time I posted about Slain, it was February and the game was in the midst of a Kickstarter. Since then, the Gothic hack-n-slash was only gotten more gorgeous and gory.
In Slain, you play as white-haired hero Bathoryn, as he embarks on a quest to defeat seven dark overlords. From the crimson halls of The Blood Tower to the great lupin effigies around the Wolf Tower, each area is unique and filled with deadly traps to avoid and dangerous beasts to slay.

Since the Kickstarter, the developers have been working on new enemies, areas, and effects, each rendered in smooth and lavishly detailed pixel art. The gameplay has been improved, with a slick new dodge maneuver, faster animations, and blade power-ups like the flame sword and ice axe. Below is a collection of GIFs from the past months showing off Slain's monsters, locations, and art style.
Originally planned to release in December, Slain had a slight delay till late January, so the developers can further polish the game. The PC version is slated to release on January 27th, with console versions coming later in 2016.

You can learn more about Slain here and find more GIFs and screenshots on the developer's Twitter page.
Title: Subnautica
Platforms: PC, Mac
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I had last wrote about Subnautica in June, stating how its alien ocean environment fostered an atmosphere of wonder and discovery. Since then, the game has only gotten bigger and even expanded to a new platform,
Subnautica came to Mac over the summer, and with that new platform also came a plethora of new content. The underworld world has grown to include two new biomes: the Underwater Islands and Sparse Reef. The former consists of massive chunks of rock and soil supported on the backs of buoyant growths; be careful navigating the waterfall of sands as sharks and other predators lurk around these islands. The latter is an emptier place of rolling dunes and new flora to discover.
Your tech arsenal has expanded as well. Along with the Repulsion Cannon, you can now build larger more complex habitats. Bases can include structures such as a Seamouth dry dock, an observatory to enjoy the underwater vistas safely, new storage compartments, and bulkhead doors. 
An upcoming update will allow players to customize the Seamouth submersible with different colors and upgrades like sensor torpedoes.

You can purchase Subnautica and follows its development here.
Title: Twin Souls
Developer: Lince Works
Platforms: PC, Mac, Linux, PS4, Xbox One
Releasing mid-2016
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Last time I wrote about Twin Souls, back in June 2014, the game was in the midst of a Kickstarter campaign. Unfortunately Lince Works didn't meet their funding goal, but despite that setback, development continued. Now over a year later, Twin Souls is looking better than ever and is even coming to consoles.
While the core concept of a revived assassin who can control the shadows remains the same, Twin Souls has evolved in every other aspect. Aside from creating shadows to aid stealth, your powers are more versatile now, from the ranged Kunai shadow dagger and explosive Shinen trap to creating decoys with your Sakkaku ability, among others. You can devour your foes with shadow dragons and serpents, erasing their bodies from existence, or emerge from ceilings and walls to strike. A cover system and crouching compliments your powerful abilities.

However, your enemies are also better equipped to deal with your shadowy tactics. There are light barriers and runes that can block your path and make it harder to sneak around. Guards can wield light-imbued swords, use light spells to illuminate the darkness, and fire light arrows from a distance.
Twin Souls' gameplay isn't the only element to receive an upgrade. Your protagonist Aragami was given a complete re-design, now sporting a more colorful, form-fitting outfit, and brought to life through motion capture and cloth physics. The cel-shaded visuals are more vibrant and vivid, thanks to new shaders, lighting, and other graphical effects.
Twin Souls is aiming for a mid 2016 release, and is currently playable at Gamescom. You can learn more about the game here and follow development through its TIGSource Devlog and Twitter page.
Title: Besiege
Developer: Spiderling Games
Platforms: PC, Mac, Linux
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Back in January, I posted about Besiege and its medieval physics-based vehicular chaos. For an early alpha, the level of polish was astounding, and the game has only been improved since then.

The new island of Tolbrynd joined the original island, with five new levels of fortifications to raze. The next update, coming in July, will expand this island with five more levels.
To compliment the challenges, a varied array of new parts have been added. Drill heads, different sized cogs, a powerful shrapnel cannon, new wheel types, and more, as well as improvements and refinements to the building interface, have provided myriad new ways to design machines.
The upcoming update will also add Steam Workshop support, making it easier than ever before to be amazed by the inventive designs from the community.
Besiege is available for $6.99 on Steam Early Access and through Humble.