ARP

loading...

Arthur Huillet of Freedroid talked about RPG development at FOSDEM 2012:


In two and a half hours, the online #AltDevConf starts. There seems to be no way to attend live unless you use Windows or OS X but the talks will be recorded and made available online later.

There will be 25 talks from the range of game programming, education, design and production.
AltDevConf is an online community-driven conference...
We aim provide free access to a comprehensive selection of game development topics taught by leading industry experts, and to create a space where bright and innovative voices can be heard.
Hale RPG
A very fine read is this review of the TBS/RPG Hale. Its first comment was written by the sole developer.


Flare 0.15 introduces outdoor areas. Translation submissions are welcome now as well. Look for instructions and examples in this post.



Freedroid RPG recently released the second candidate for 0.15. Soon it will be ten years since registration of the freedroid project on SourceFroge.net.



Checking on Scourge 2, another open source RPG title, there has been no development for eight months.
The wayward Goat strikes again!


Freedroid 0.15 rc 1:



The plucky, 'puter punching penguin hack 'n slash RPG stalwart has had a new release recently, reaching the 0.15 rc milestone (how many years will it take them to get to 1.0, I wonder?)

It adds lots of things, new quests, new guns, new abilities, UI fixes, editor tweaks... Lots of development happening there, so check it out!

EDIT: Thanks to shirish for pointing out that it's still at rc 1 stage, and thus not a final release.


IrrRPG Builder Alpha 2


A project that looked promising, and that I almost forgot about, is the RPG game IDE, IrrRPG Builder. Finally, a basic battle system is implemented, and the scripting system was improved as well, so it's getting pretty close to being feature complete.


== Insert introductory text here ==



Strategy games





Civitas city

Civitas is a project of a colaborative educational game, where children from schools can cooperate in a network for the construction of cities.

This sounds/looks like a multiplayer OpenCity. Civitas is a GPLed project written in Java.



Thumbs up to kid/education-related game projects whose creators are brave enough to use standard free licenses!





Clippers

Clippers is a board game designed by Alan R Moon that is an abstract island connection game based on clipper ships and the south pacific. This computer version is written in Java 1.5 and includes AI players.

Just like Civitas, I wasn't able to give it a spin. Sorry, Java issues. :(



The Spring Engine has a nice new homepage and a pleasantly clear list of games. (This is probably very old news but kind of new to me.) I was told that Kernel Panic is a 100% open source game for Spring, but unfortunately I am either too stupid or too lazy to make it work. :|



Role-playing games



FreedroidRPG 0.12.1 has been released [download]. The main game map has been re-organized to make more plot-sense. It does, but too many gameplay-useless rooms full of stasis chambers have been added. To my feel, the game is now a lot harder too. However, the controls feel slightly better compared to the last time I tried it. Unfortunately I experienced annoying laggy map-loading and a few crashes from playing too many sounds at once (might have to do with my sofware mixer though). Check out the full changelog for more details.





Rigged FreedroidRPG armor

I noticed that FreedroidRPG's image sources (.blend and .svg files) have been uploaded. an unsorted heap of everything visual that is used in the game [archive tree]. I must say that I like the graphics much better in high resolution. 3D game developers eying this pack will be glad to hear that everything that needs rigging is rigged. For 2D game devs, there is a rendering guide.



Cheese Boys [remember?] is still in development - and still looking for artist help... though maybe someone to scout OpenGameArt would even be enough?..



Ardentryst is being constantly developed - the 1.7 release was added three weeks ago.




Eating daggers in Radakan

Radakan 0.0.1, which can be currently described as "young Qt GUI-driven text RPG", was released. Future plans include graphical clients and such. Creating a system to allow writing the story/gameplay before starting work on a graphical engine is a playing-it-safe decision. IMHO a good idea.



The WorldForge client Ember now has real-time shadows [announcement].





By the way, WorldForge is in the Google Summer of Code 2009. [GSOC page] as are some other game or gamedev-related projects, as seen in this list.



Game makers/tools




Dungeon Mapper

Dungeon Mapper is yet another tile map editor.



Mokoi Gaming 0.4 was released. It now supports OSX and contains a Tetris variant [changelog].



Development on Opensource Game Studio has started. Features: 3D, Qt, Lua. It contains a small glxgears-like demo [video]. Nothing to see here yet. :)



The rest



The two-day game programming competition Ludum Dare #14 has ended a while ago. Unfortunately nobody except arcticum's and Flood of Air's authors cared to release their game as open source software (or I couldn't find them).



Armagetron Advanced 0.2.8.3_rc2 [download] fixes color filters and crashes. [changelog].

"Damn Free Gamer is popular." So says the L-echo developer, as well as posting graphic illustration on the project home page. L-Echo is a free and open source clone of the game Echochrome (aka Mugen Kairou). Version 0.4.3 arrived in early February, although performance was unplayable on my non-hardware-accelerated laptop.



Freedroid RPG version 0.12rc1 - a 2D isometric RPG, a bit like Diablo, but not like it at all. There's lots of bug fixes, a new tutorial, a new starting level, lua scripting, and more! Help them playtest it so that version 0.12 is solid.



"Tesliz", a 3D turn based strategy game, inspired by Wesnoth, written in Python on top of OGRE. Early days here.



Speaking of Wesnoth had lots of updates over the Christmas period, building up to a stable 1.6 release. That game has some amazing artwork these days, like these wizard portaits. They have lots of playtesters already. If you don't know what Wesnoth is, crikey, just click the link already.



Globulation 2 version 0.9.4 (changelog) which is a lot of balancing, bug fixing and enhancement of existing features, from what I can tell. Globulation 2 is an innovative 2D RTS where you lead autonomous blobs into battle. Innovative, yah. Blobs, meh.



Java Classic RPG version 2009-02-28 (announcement) which has a rather large amount of changes since the previous release. Highlights include moving to jMonkeyEngine 2.0, new monsters, area dependent music playback, new portraits, and optimizations. I hope to see this project become a completable game this year.



Freelords tech release 0.03 is out. Freelords is a Warlords-inspired 2D strategy game written in Java. This release introduces simultaneous movement and improves the graphics and dialogs. Freelords was originally a C++ project - the C++ codebase lives on in LordsAWar. Recently the developer posted a video of a city history report (ogg) on the LordsAWar homepage, which I thought was quite neat. It's the kind of feature usually missing from Free games.



Tennix 1.0 is available. Tennix is a very simple pong-like Tennis game, but the amount of polish going into it shows how nice a simple game can become. All it takes is a little passion.



Gearhead2 version 0.540 (announcement) continues the spate of game rule adjustments. I like it that there's a lot of thought going into giving the game depth.


Kazama

Kazama is a Pygame-based fighting game engine. [video] It's young and performs rather slowly and the license status of the media included in it's first release is somewhat dubious.




In case you had problems following Freedroid(RPG)'s development: they now have an RSS-feed for their updates, which we added to the FreeGameDev news planet.




Retribution Engine's level editor

There has been an update of the First-person shooter Retribution Engine: Some weapon tuning and two maps. To my knowledge the game still only compiles on windows machines which is unfortunate, as it appears to include a map and a model editor, which might be worth a look.




LParis

LPairs is a memory game which uses graphics of the Tango Desktop Project. It's just as exciting as every other memory game and I must say that the best thing about it is the user interface library (pretty fading menu fonts). This is something all the LGames shine in.



I also just found out via the news planet, that OpenAnno appears to have it's first playable release! And they made a video!!


OpenAnno 13 Sept 2008


Mono.XNA is an open source, cross-platform implementation of Microsoft's XNA gaming framework. So far I had to ignore the 84 SourceForge.net-hosted XNA-related projects. This might change now. Thanks to SiENcE for the tip!



[Edit] On the other hand, the project doesn't seem too active really. Last SVN commit Jul 25, 2007.

TORCS 1.3.1



It has been a while since the last time I gave The Open Racing Car Simulator a try and this time I had unexpectedly much fun with it. Though some things are strange about it: the game generally runs smoothly, except for some rare, sporadic lags which make controls problematic for a second. There are great textures in the game but some of them are just bad (probably heritage from darker times.) I like the track's layouts but I wish there was an environment artist who would spice up TORCS' landscapes. Still, I think it's great.



There is a lack of a damage model, but it's still fun to practice an aggressive driving style sometimes. :) Oh yeah, I nearly forgot to tell you that I made a stupid little gameplay video.



I tried to compile the racing simulation from CVS and failed, but fortunately it is available in binary forms for Win/Lin/Mac and is easy to install.



One unusual aspect of the game's installer is that you can to choose to not install the unfree car models (although I don't know for sure how free the TORCS team's definition of free media is.)



Dungeon Hack landscape


Dungeon Hack, a spiritual remake of Daggerfall, will be blessed with an editor some time soon. Hopefully they will make the jump from awesome landscape generator to kick-butt role-playing game!



I also hope there will be a GNU/Linux version available soon. The only other application of which I'm eagerly waiting for a GNU/Linux port is FxGen.



Other than that, there's not much to say about Dungeon Hack. The current aim is programming and not already bother with gameplay/visual details. I think this is a good sign: they're not trying to rush things or to do everything at the same time.



You can get version Alpha build 23 of Digital Paint Paintball 2. The game is one of those, which I never figured out how to play. Problem was with the last version I tried, that I was unable to disable the too-much-for-my-gfxcard-water/reflection-effects.



FreedroidRPG 0.11rc1 town's new look


FreedroidRPG 0.11rc1 has lots of new features:

  • Level changes and additions
  • Weapon additions and balancing
  • Programs (spells) balancing and a new skill
  • New music!
  • Engine improvements (for example performance)
  • Editor improvements (for example undo/redo functions)

I need to find some time for checking out that editor thingey!





CatchemRPG detail

CatchemRPG is supposed to become a Pokemon games-like game.

Can't say I'm very interested, but the sprites do like rather nice (wonder where they are from. RPGMaker XP?) Also it's written in Java, so you don't loose much time giving it a shot.



PS: Apricot aka Yo Frankie! (sight) would very much like you to animate a character for them.



Shadow & light mock-up, thrown together by Danc

Daniel Cook of Lost Garden started a shadow and light based game prototype challenge. Lost Garden is probably the best thing to read related to gaming. If you would like to participate via an open source project, feel free to gather a team on the FreeGameDev.net forums!



There's some activity surrounding FreedroidRPG. The students Kaisa Anttila, Markku Väisänen and Sami Mylly wrote an usability study of the game and it's editor. The criticism is very general and there are no direct solutions provided. The documents are supposed to serve interested developers in helping improving FreedroidRPG.


Version 0.11 of the game is scheduled for... soon? Anyways, for now the 0.11 pre-release candidate is available.





Video of Slune, made with glc


glc is now my tool of choice when it comes to recording game videos on GNU/Linux systems. It is faster than xvidcap, istanbul or gtk-recordMyDesktop and is also the only app that manages to records audio on my machine. It's also easy to install! (Hints: cat /proc/cpuinfo to find out what flags to use, O2 is written with an uppercase o, if you don't know where to install to install it to /usr/ and also execute the install script as root.) Using it is easy too! Just run glc-capture game-name and press Shift+F8 to start/stop recording. There is even a script provided, which will convert the glc files to mp4 (attention, non-free), the preferred format of Vimeo. If you know how to use ffmpeg to create an Theora/OGG video, you can probably export to that format instead.



glc is great! I want you to use it! I've used it a lot already. It is to my knowledge the first Linux direct rendering capturing tool that does not suck! If you have any trouble whatsoever with it, you're invited to ask for help in this thread. (There's also #glc on irc.freenode.net.)



Edit: Many thanks to Pyry for writing glc and making me aware of it!



Speaking of game videos, I discovered some game-exclusive video hosting services! GameVee even supports OGG/Theora!



One more thing: Apricot is looking for animators!