Frictional Games, the creators of Amnesia and Penumbra series, seeks a Level Designer for a new game project. Taking what we learned from our previous games we aim to take horror and interactive story-telling to the next level. We are looking for a talented individual to help us design and implement this vision.
Main Responsibilities:
- To take creative decisions on how puzzles, events, layout are to be designed.
- Through scripting implement gameplay in a level.
- To place sounds, tweak lighting and similar things to create atmosphere.
- Communicate with writers and artists on how to achieve the goals of a level.
- Provide feedback on design suggestions and implemented gameplay.
Work conditions:
The job will be carried out on a distance so you need to be able to work from home. This means you must have a fast internet connection, strong work moral and live in a timezone near the Swedish one (which is GMT+1). If you are not living in Sweden, you must also be able to invoice (or at least be willing to set this up). The work environment at Frictional Games is quite open and you need to be able to schedule your own time and take initiative when required.
Required qualifications:
- Having designed and implement gameplay for a commercial game or a released mod/indie project.
- Progressive view on video games and a will to evolve the medium.
- Excellent understanding of game design for adventure games and immersive simulations.
- Good enough coding skills to implement your ideas.
- Experience in working with 3D level editing software.
- Good understanding of lighting and architecture in 3D scenes.
- In-depth knowledge on how to create an interactive narrative.
- Not be shy of learning new things and work in areas out of your comfort zone.
Further Qualifications:
- Experience in writing fiction.
- Skills in 3D modeling.
- Experience in the horror-genre.
- Interest in science and science-fiction.
- Experience with Fmod and/or sound-editing.
Send your application to jobs@frictionalgames.com. Attach your CV to the mail, but provide links for other files or images.
Once again, Frictional Games is hiring and this time we are looking for an environment artist. The employment will first only be a on project basis lasting about 6 - 8 months, but if all goes well it can go be turned into a proper employment.
You will be working for a small team with a big focus on finding new and innovating solutions. We want you who are not afraid to explore uncharted territory and constantly learn new things. Self-discipline and independence are also important traits as all work will be done from home.
First of all you should be able to do both nice texturing and modelling. If you have experience in building levels that is also a big plus. You should be living in Sweden or a time-zone nearby. If not living in Sweden you have to run a company and be able to invoice. You also need to have a fast and stable broadband connection.
If interested send CV and a link to portfolio to: jobs [at] frictionalgames [dot] com.
We are mainly interested in seeing artwork you have done, what projects you have been involved in and your role in them. Do not send any large files to this mail but link to the them instead.
Frictional Games is now looking for a talented programmer to join the company!
You will be working for a small team with a big focus on finding new and innovating solutions. We want you who are not afraid to explore uncharted territory and constantly learn new things. Self-discipline and independence are also important traits as all work will be done from home.
Some the things you will work with include:
If interested send CV to: jobs [at] frictionalgames [dot] com
What we are most interested in seeing is evidence, in form of things you have done, that you are qualified. Having interesting works to show off can make up for any gaps in knowledge.
You will be working for a small team with a big focus on finding new and innovating solutions. We want you who are not afraid to explore uncharted territory and constantly learn new things. Self-discipline and independence are also important traits as all work will be done from home.
Some the things you will work with include:
- 3D math, rendering, shaders and everything else related.
- Console development (most likely Xbox 360).
- Hardware implementations (support for motion controls, etc).
If interested send CV to: jobs [at] frictionalgames [dot] com
What we are most interested in seeing is evidence, in form of things you have done, that you are qualified. Having interesting works to show off can make up for any gaps in knowledge.