Olofson's LD22 game
Free, open source licenses are underrepresented at game jams and contests.
This weekend's Ludum Dare ends in a few hours and it already counts 754 entries. The following authors mentioned open source licenses in the context of the compo/jam:
- roschdal plans on "releasing the game as open source on Github"
- Riley Adams's project is already there (GPL3)
- Agon's code is as well ("LICENSE: TODO")
- mcc released LD code as open source before, maybe it'll happen again?
- Olofson's (of Kobo Deluxe fame) failed submission is available (under LGPL)
- Furyhunter submitted a jME game (Not sure but seems to be GPL)
- kragniz's GPL game requires pyglet and pymunk
- lorancou made a HTML/Canvas game called lonekitty (GPL)
lonekitty
Here are some non-submission projects discovered on Ludum Dare:
- dwrensha released a SDL framework (GPL)
- KhaoTom mentioned the Spacescape skybox generator
A *lot* of other submissions use GitHub but have no license info. :(
I found above projects using this advanced Google search. Hopefully, there will be more results in a few hours, which would mean another blog post.
kragniz' in-progress
Here's a quick list of ideas how free licenses could get more attention in such events.
- Organizers could recommend free code and asset licenses
- Developers could offer porting non-cross-platform submissions in exchange for release under free licenses
- Participating developers, who already use free licenses, could advertise these in blog posts and announcements (more)
Let us know of any freely licensed game jam/competition entries which we didn't cover!
Ludum Dare 12 starts in three hours. There are three lists of hints for python game programmers who are going to join the competition: SolHSA’s, mrfun's and GBGames'. Hints that help you be resourceful, constructive and alive before, during and after the contest.
jClassicRPG is getting bigger, prettier and cooler.
By the way: Orbit-Hopper does work on my machine. Only the 1.16 build creates segfaults. 1.15 works fine. (Though suffers from extreme slowdown when I try to record it.)
Post Scriptum: OpenArena 0.8.0 has arrived in a bigger than 300 MB archive. It contains some new media and "mission packs"
Missionpack is basically the trademarkless codename of Quake III Team Arena game code and since we've completed the minimal essential assets for it in this version it's 'playable' to the extent where you can score points in Harvester, Overload and One Flag CTF nicely. Among the game types is the 'annoying voice system' where you press a key and it says stuff audibly.
I don't really understand, but will check it out in 2.5 minutes.
Post Scriptum 2: The Uzebox will apparently be completely free as in freedom. As this note appeared yesterday on the project's homepage:
Following many requests, all sources and schematics will be published by August 24th '08. That's pretty soon so stay tuned! And everything will be released under fully free, open source licenses...open software, open hardware...hope you enjoy!


