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I have outed myself previously as not a big Minecraft fan, so take everything in this post with a grain of salt (as I obviously don't really understand that genre).

Anyways... recently this sub-reddit for open-source games was pointed out in our forums, and while it isn't really as lively as others (for example the Linux gaming one) it pointed out an new project called Iceball:

Pre-alpha Iceball screenshot
Seemingly made by people not happy with the recent commercialization of Ace of Spades, it's an all FOSS remake, those early development you can follow here (or on their Github page).

Now maybe the graphics are lacking on purpose (see disclaimer above), but I couldn't help to think: why for f***'s sake did they have to reinvent the wheel with their own engine instead of using for example Terasology:



Or Minetest, or the Ardorcraft API for that matter???

Ahh well, at least it made me aware that Terasology is still very much under development, and with its focus on DungeonKeeper & Dwarf-Fortress elements, it might actually become a game I would play (and doesn't make my eyes bleed :p ).

Speaking of which... the guy behind AgentKeeper released yet another nice video and graphics are constantly further improved as seen here.
Please bear with me for the duration of this post.

Медвед

BearGame игра про медведя прыгуящим на воздушных шарах. Актуальная альфа-версия была написана в Java.

  
видео: BearGame

Plee le Porter

BearGame n'est pas le seul jeu avec un ours. Par exemple, Plee The Bear est un jeu avec un ours comme personnage principal.

Neues Pac-Bär Logo

Des weiteren habe ich letztens das Logo für eine Berliner Hobbyspielentwicklergruppe namens Berlin Mini Jam überarbeitet. Dies hat nicht direkt was mit open source Spielen zu tun, aber einige von uns mögen die offene Soße und stellen unsere Spiele unter freien Lizenzen zur verfügung.

Thanks for Bearing!
Scenes from Flesh Snatcher

Flesh Snatcher is a bloody jME2 fps with fast movement and dodge-bullets gameplay that is low poly and low-tech enough to run smoothly on a netbook (tested: Asus EeePC 1000H).

Most models were made by the author, Arbaro was used for tree generation, FSRad (shared source, noncommercial) was used for lightmap generation. FOSS-incompatible textures from CGTextures were used.

The code license is not all that clear, I seem only to be able to find the jME license in the archive.

This active thread reveals more info and gives an opportunity to talk to the developer.