Along with it comes also a new Zero-K release (0.9), which prompted one of their players to make a nice new trailer in anticipation:
So...that's it for today ;)
P.S.: Check out Zero-K's Planetwars metagame too.
P.P.S.: Also Spring related... someone on their boards is looking for people to take over the development of another quite nice RTS game: Conflict Terra.

Game-play of Zero-K does not change much with this game-mode, but it puts each game into a greater perspective so to say ;) But check out their own description of what PlanetWars is here.
Searching "game" quickly turned into "game -warcraft -framework -iPhone -life -cocos -Invaders" and I gave up such a general approach. Next up "fps".
- maroxe/fps - Soya3D-based shooter. Doesn't run, so I write a report. Project probably inactive, the history tells me. Next.
- ctmammoth/mammoth - "Tactical/strategy CTF-style FPS". Contains just a .sln (Visual Studio) file and dlls in the repo. Is written in C#. Obviously non-Linux. Next.
- treeform/simple-fps - "Simple fps demo for panda3d". Last action October 2009. It runs! Let's make a quick video, even though it's nothing, but the texture is kind of interesting. Lagging in the video [YT, TO] because of recording app I think. Next.
- mlambir/Pygame-FPS - "Wolfenstein style fps in pygame". It uses original Wolfenstein's gfx too. Nothing to look at, still recorded a video [YT, TO]. Last activity September 2009. Next.
- Michael-mrg/Sauerbraten - "Fork of the sauerbraten fps with a variety of convenience patches". Not going to test it, but nice to know there are Sauerbraten improvements on GitHub..
- gitpan/SDL-App-FPS - What a compelling... name. But then again, behind lame names, there sometimes are quality games! Requires SDL-Perl. The test suite tries to fullscreen and kills X.org in the process. Next.
- danopia/quak - "Implementation of duckinator's weird FPS idea". I don't know who duckinator is, but this sounds swell! OGRE-based. Won't start, let's rebuild OGRE. Doesn't help. Write report.
- spring/spring - Spring. Oh hi, I didn't see you there! And you brought a friend: the GPL/BY-SA game "Project Recoil" which seems to have at least some 3D & concept art going on.
- mrpouet/chenilles - "RTS worms-like". Can't say that I like those, the original is the best Worms-like game so far for me. No activity since > 1 year. Okay, we have terrain and a worm which won't stop walking. Not mucht, but have a video [YT, TO].
- shawn42/snelps - "Rubygame RTS" which is now over three years periodically in development. I was unable to test it this time however, due to rubygame problems on my side.
- dragly/loose_cannon - "Simple Qt's OpenGL RTS". I accidentally wrote an incorrect report but then got instructions for compiling the game. (Didn't manage to do it ye though.)
- Acedio/craft - "A simple RTS". This is a WarCraft 3-style WarCraft 2 clone (at least it feels like that)! Too bad it has nothing more than unit movement and animations. No more development since May 2009. Blender files of models are in the repository, so if somebody found out the license, they might become useful to some other project. Have a video [YT, TO].
- jvranish/SpaceWars - "RTS with an emphasis on gravity". It seems not to work. Bug report. Next.
Let's try "rpg".
- Can't run | can't run | can't run | can't run | a renderer [YT, TO] | not pretty but functional [YT, TO] | too complicated to set up, no convenient package of pybox2d for Arch Linux | a little something [screen] | A pre-alpha Panda3D RPG [YT, TO] | tiled map, I could watch this guy
all day | no content [screen]
- foxostro/arbarlith2 - Finaly something more 'robust'! Charlie once mentioned the game in a post. Rather complicated to compile (see readme) and fails too, so I created a report and hope for support.
That wasn't much fun... Um, "adventure" anyone? I'll ignore games I can't run for the rest of this post.
- kallepersson/subterranean - This one is playable! (Only one quest to solve but it has music.) One great thing about it is that wheels are not being re-invented for it, it uses an adventure engine that was the product of a PyWeek challenge. Here's a little video [YT, TO].
- codingisacopingstrategy/ countryoforigin [homepage] - This one is a ScummVM adventure, where dialog and philosophy appear to be the key to winning the game (does it even matter?). It looks so retro but breaks its visual predecessor's habits in a way, that reminds me of Mr. Rohrer's games.
- Droggelbecher/Grail - An adventure engine with parallax drawing, noir graphics and no interaction as of yet. A video shows the effect and animations [YT, TO]
What a clusterfoo! I hope you enjoyed it nonetheless! The next post I'm going to write will hopefully be a one-game one. :)
Apparently the Spring mod Complete Annihilation is rather good, although it's about to be renamed and not quite fully free of its ties to the original Total Annihilation content. The goal is to be totally Free. And it's pretty complete(ish) as a game already. There's lots of lovely screenshots.
Glest Advanced Engine 0.2.12 got released. They also got a Sourceforge project for GAE.
Fun racing games are always, er, fun. Well, in demand as well. So maybe Q3Rally can strike a chord with the Free gaming public? Apparently the original Quake Rally was the best Quake mod ever, although it was never completed and all that is left of it is Quake Rally: Leftovers. There's plenty of maps and cars and it is billed as a mod for OpenArena so should be totally Free. \o/
Here's a promotional video for Q3Rally that makes it look rather ooo aaah:
Dark Phear, a classic Phantasy Star-like RPG, as reported in the Ubuntu forums. Go there for links, screenshots, and more information.
Oolite, the Elite cloney-but-better game, is getting purty with shaders it seems.
The Privateer Gemini Gold team have been fairly quiet but work is ongoing and the next version will contain much better videos / graphics to make it even more immersive. Some of it can be seen on their youtube channel although the videos are currently just very short showcases.
Cube 2: Sauerbraten Trooper Edition has been released [download]: new logo, new maps, new weapon looks, bots! (from BloodFrontier), movie recording function (I have to check this out ASAP), rag dolls, new music, and so much more.
The bots are rather dumb as of now and don not know what a powerup is yet but they're definitely better than no bots at all. What I found most amazing about this release is the characterization of the player models. Each of the three has a little back story. I felt that Sauerbraten had no soul before this release. Now it has a little soul. :)
The tank simulation engine Mark IV [project, web page, blog] v0.80 Alpha-1 is out and first-time playable over network. It however uses FMOD (which can be avoided, see this) and RakNet. Windows users will be able to use the pre-compiled binary.
A little arcade
Atomic Worm has recently been open sourced. It appears to be a Pacman-Snake mix plus different grid types plus the visual style of Transcend. Source available here. It uses the PopCap Framework, which appears to be free software.
Do you like cruel, hard moon lander games? If yes, OldSkoolGravityGame was made with you in mind! It may look harmless, even retro-pretty on video... but I have felt the pain...
O_O
Portable game packages
The Damn Small Nexuiz (DSN) project provides a slim version of Nexuiz with the aim to make it playable on netbooks. Deja Vu?
Speaking of reduced weight: Spring RTS Engine Portable is a win32 Spring (RTS engine) package that doesn't touch the registry.