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These days there's a flurry of open source game development activity and I don't have time to blog or follow it closely, but here's a highlight of some of the most recent game developments.



Teeworlds 0.5.0 is out. Everybody's favourite game about tea, where you have an entire world of tea bags and... wait, Q is whispering something to me... *listens*



Oh, it's not about tea. The clue was the double-e apparently. Still, despite the disappointing news that there still isn't a game dedicated to my favourite beverage, Teeworlds 0.5.0 is the largest update to the game yet. New features to everybody[ who doesn't love OpenLieroX or another game I can't think of]'s favourite 2D deathmatch Free project include demo recording, a revamped server browser and in-game voting, as well as a a gazillion changes under the hood. There is also a new, shiny 16-player limit.



FreeCol! The game where you get to free Colin! Right?! No? Dammit.... !



Ooooh, the col is short for colonization, which has nothing to do with turning the things into colons but everything to do with creating a new country on new land. Aaah, so, FreeCol 0.8.0 brings lots more polish - bugfixes, music, gameplay tweaks, graphical enhancements - to a project that seeks to embody and improve upon the original game (and succeeds).



Warzone 2100 2.1.1, bugfixes, and it's about war in a zone! I knew it, at least one game had to be guessable from the name!



There's some really interesting posts on the Worldforge dev blog these days. All aggregated on the planet - which isn't actually a planet, or technically attempting to be one, so don't visit it and be disappointed at finding a collection of feeds on Free Software game development. Anyhow, here's a video showing the compass in Ember (note: website is out of date, currently releases is 0.5.5), one of many recent Worldforge developments:





Whenever I see people saying, "Hey, let's create the next world of warcraft or an amazing 3D single player RPG!" I think, why don't you guess help with the Worldforge project. And nobody ever does. And they end up ditching their dreams to become an alpha mud. Like Radakan did.



Back to Worldforge, it's quite impressive these days. Whilst it is client-server based, it has a nicely featured persistent AI server, and the focus seems to be somewhat on non-MMORPG features even though it is an MMORPG toolset. So, if you want to make an RPG or MMORPG, unless you're a blood relative of John Carmack, stop thinking you can do it all yourself when these guys have been designing and implementing it for 10 years and thought through all the problems you don't yet know you have yet to face. Instead, start by prototyping your game on Worldforge. That's an official Free Gamer blog mandate / recommendation. :-)



GearHead2 0.532, lots of bugfixing.



I know I'm missing something other than screenshots and good jokes... there's a game release I've forgotten to mention. Sadly, for comedians everywhere who get relatively funnier when I'm typing, I have to go.

Well, it's belated, but better late than never. :-)



The Warzone 2100 team released version 2.1 of their continuation of the formerly-commercial RTS. The news link is broken for some reason. EDIT: And here is the fixed one. Well, the big 'hole' in WZ2100 has been the FMV that was in the original game, that comes in 2.2 I am told, but 2.1 is more stable and playable than ever (although I'm don't know the specific improvements over 2.0).



AssaultCube got a new website and a new release, version 1.0.2 which fixes a few glitches and brings some extra polish to the 1.0.x series of AC. Apparently Cube 2 (aka Sauerbraten) dev Eihrul has been backporting enhancements to AC, so looks much better than Cube 1, but I can't say for sure.



Speaking of Free FPS games, I thought this SuperTuxKart track, Sub-sea, being ported to Nexuiz was quite intriguing:





Speaking of SuperTuxKart, I can't remember if I mentioned or saw the 0.6rc1 release anywhere. By all accounts it's a massive improvement over 0.5 and the game is starting to realise a bit of it's potential. Version 0.7 will bring an overhaul of the graphics engine (port to Irrlicht from PLIB) and that plus all the new track development that is occuring, 2009 should be the year that STK becomes a showcase Free Software game. Still, the competition is getting tougher, but I hope that serves as motivation. :-)



Here's two questions for you, the readers, answers in comments please!



What was your favourite new project from 2008?



Mine was JCRPG - just from Word War Vi.



Which project do you look forward to new releases from this year?



For me, definitely Scourge (0.22 brings support for new model formats, which I think will make people pay more attention to it), with Vega Strike and UFO:AI releases also something I look forward to checking out.

Happy Warzone 2100 Liberation Day! Four years ago Eidos released Warzone 2100 under the GPL (see this announcement).



Warzone 2100 GUI proposal

There has been more progress with the new texturing system, but also a GUI system is in the works (both a library called betawidget and an interface proposal) which looks quite impressive compared to the current look. And hopefully the feel will improve too - there are some small unergonomicalities with how assembling tanks currently works.



Warzone 2100 GUI proposal also
Also read this interview if you want to know more about betawidget (it has SVG support!) and future plans for the project. There's also a German translation available.



The WZ wiki has now a page that explains how people can contribute to improving the wiki. For all the MediaWiki-fetishists out here.



Speaking of MediaWiki and fetishism, there's now a LÖVE wiki. Let's see and hope it brings much use!

Warzone 2100's new look


Development of new, experimental terrain renderer for Warzone 2100 has started. It blends textures depending on terrain and it looks freaking awesome. For comparison: an example of the old terrain.



Four CGTextures-textures (at 1024x1024 pixels) were kindly permitted to be used under GPL terms. But more are needed. If you happen to have some mad texturing skillz up your sleeves: Warzone 2100 needs you! You can see the current tile sets, that need replacement, here.

I shall be brief, for I am in my briefs, and briefly available to briefly brief you.



Warzone2100 2.1rc1 - the first release to include the original game sound track. Read the announcement and the changelog for more details.



It's like Command and Conquer. Except it's good. See video:





Rising up... mmmmm mmmm... took my time took my chances... aaaah ooo... just a man and his will to survive... nmmmm mmmmm... its the Eye of the Tiger!" Gotta love that track.



There's a new development release of Oolite, the elite-inspired game. Version 1.72 (announcement, changelog) has been a while coming and, as such, contains a long list of fixes. Looks pretty stable to me but *shrugs* not my project.



FreeCol 0.8.0alpha3 - fixes a few bugs, they say.



Vacuum Magic is R-Type style 2D side scrolling shoot 'em up action, and all Free Software. The game topic is a little off beat but the gameplay is pretty neat and there's plenty of levels to play. Check out the video:





Open Octane, announced in the forums, aims to be a fast paced car combat game where you can destroy most things in the game world. You can see the car crashing through trees and fences in the demo below:





It reminds me of another open source game that I can't remember right now as it's late and I have other things to do. I'm sure I'll remember later or somebody will post in the comments the game I'm thinking of...

If you have had problems viewing this blog via Internet Explorer, you should not have these problems any more. Many thanks to intelperfectionist for pointing out that css-related issue that we had!



FreeCiv, it's sooo pretty (you knew that already, I know...)


I recently learned to enjoy FreeCiv very much. It's pretty and fun. It also has a (fairly) new release called Mr. 2.1.5.



FreeCol 0.7.4 has been released.



Tremulous 1.2? Visit this page to read how you can help making the next release a reality. By playing!



The latest version of LÖVE is now 0.3.1 and a bugfix is coming soon. I can now say with complete confidence that this yet another project is an awesome one. It has style. Check out their forum community. These guys are cool. As you easily can tell, I'm still blinded by LÖVE's stylishness. Oh. And here is a terrible video of some engine demos!



OpenFracas (0.5) now has music and sound.



After 15 years of development, Wine reached version 1.0. Wine is not a windows emulator.



Remember Mars - Land of No Mercy? I at least twice mourned it's death. It seems that the game likes to revive a lot. Animations seem to be the aim at the moment.




PS!!!: Warzone 2100's music and videos are now licensed under the GPL! I am so excited! Warzone 2100 is a great game that long ago was a proprietary one. The real-time strategy game is much fun, though I felt that long gameplay was dull without music and that the story wasn't very touchable without videos. Joy!!! I also discovered the Warzone 2200 project. It appears to be aiming for improving the game engine.