HTML5 2D Game/Engine crowdfunding: Time Hammer
When I was looking for last post's link to Justin's portraits, I found a collection of b/w portraits and a new crowdfunding game project: Time Hammer.
What is Time Hammer?
I was reassured, that flash will not be used at all, not even for sound.
What is Time Hammer?
"Which license?" was my first thought and question.
- A game where you run, jump, fall and die, try again, smash enemies, and have fun (hopefully!) It's a retro, 8-bit throwback to an earlier time, but with some modern touches that we just couldn't help but include. Low gravity, destructible environments, a kickin chip-tune soundtrack... yeah, it's a blast!
- A gaming engine built from scratch in HTML5 / Javascript. Time Hammer will be the first fully-featured, plot-driven game featuring the HTML5
- An indie community dream come true. The game engine will be released open-source on GitHub - meaning that anybody can download it, improve it, and use it for any purpose, free of charge.
I haven't actually researched the nuance of those licenses, and honestly some of the kickstarter money would be used to get a lawyer to recommend one. Two strong contenders are the GPL and MIT license.Isn't there a group of free software lawyers, who might consult for free beer or less? Supporters can voice their opinion to this topic on the comments page.
Going for USD 8,500
I was reassured, that flash will not be used at all, not even for sound.
Category: crowdsourcing, funding, platform-html5, timehammer
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